The Gamification of Training
Rote learning–using a mechanical or habitual repetition of something to be learned–is dead. Gamification is the new star in training. The business world is convinced: a 2011 Gartner report suggested 70%
of Global 2000 organizations would be using gamified applications by this year. We’re in a new era of play-based training—fun, video-game inspired learning that not only “hooks” learners but better prepares them with the skills they need to perform their jobs well.
The case is simple and compelling: games engage some of the most basic human instincts, and people like playing them. In fact, according to a report by Spil Games (PDF), 1.2 billion people in the world were playing video games last year. That’s 1.2 billion people electively engaging in skill mastery. Enjoyable, meaningful, self-motivated, practice and learning. It makes sense to empower other forms of education with those same, incredibly attractive, features.
But how does your organization specifically benefit by adopting a gamified approach to compliance or training programs?
Posted on Wed, September 17, 2014
by Kurt McDowell filed under